

That is because Shaders now need to be tuned for each Render Pipeline.

It will either be 'Lightweight' or 'HD' depending on which Render Pipeline you installed.ģ) Open the Graphics Settings and assign the recently created Render Pipeline Asset in the SRP Settings.Ĥ) Your project is now set up to use that specific Render Pipeline!ĥ) Most of your Shaders are likely to be now rendered in magenta.
#Lsrp screenshot editor install#
Here is a very quick and easy step-by-step guide to setting up a Render Pipeline:ġ) In Package Manager ( Window -> Package Manager), install one of the Render Pipelines either 'Render-pipelines.high-definition' or 'Render-pipelines.lightweight'.Ģ) Once installed in the project (And hopefully there are no errors otherwise this next step won't work) create a Render Pipeline Asset in the Project Window (Should be under the newly added 'Rendering' menu in the 'Create' menu).
